![]() ![]() helps it rise above its generic trappings. While the story of the game borders on feeling relatively run-of-the-mill, its underpinning of themes of redemption, loss, honour, etc. Fans of Japanese cinema or the legendary Japanese filmmaker Akira Kurosawa will find distinct parallels between the narrative of Ghost of Tsushima and these films which inspired it. As Ghost of Tsushima unfolds, it becomes clear that the game is about personal dilemmas just as much as it is an epic story of liberation. However, Jin’s story has added dimensions to it as he deals with his need to adopt the more dishonourable tactics of the “ghost” against those of his lineage and honour as a samurai. It follows Sakai’s quest to liberate the island from the invading Mongols and their leader, Khotun Kahn the game is segmented into three distinct areas which mark Sakai’s progress in pushing back the Kahn’s forces. Set in the year 1274, Ghost of Tsushima tells the story of Jin Sakai, one of the last surviving Samurais on the island of Tsushima. When I finally managed to separate these katana-wielding games from one another and focus on Ghost of Tsushima as a separate entity, that’s when I found real enjoyment with the game and finally began to love it. In the build-up to the game and its opening hours, I made the fatal mistake of trying to force it into a Sekiro: Shadows Die Twice mould and then feeling disappointed when it played and unfolded as fundamentally different, but that was a problem with my preconception of the game. These little innovations helped establish Ghost of Tsushima as feeling distinctive in its trying to do something new – which I sadly failed to recognise at first. For any faults I found with Ghost of Tsushima, I never saw it as generic and often enjoyed aspects like its lack of mini-map or the use of a “guiding wind” to prompt you in the direction of where you need to go. In fact, Ghost of Tsushima is still remarkable and stands out among other PlayStation exclusives for the fact that it takes risks and tries to shake up the format and expectations that have been adhered to by previous games. While it admittedly falls short in comparison to some other PlayStation exclusives (nothing will ever beat the phenomenal Horizon Zero Dawn), that doesn’t mean it’s not an accomplished game. It was the first game I had decided to purchase a collector’s edition of (and it’s a magnificent collector’s edition at that), and my heart and soul was behind Sucker Punch Productions to pull off one of this generation’s greatest games. ![]() Leading up to release, I found my anticipation growing at an unsettling rate, and a need to get my hands on the game quickly. However, despite everything that Ghost of Tsushima seems to do flawlessly, I couldn’t help a feeling of unfulfillment as I pondered what was missing. ![]() Visually unique and accompanied by a great combat system, Ghost of Tsushima manages to tick all the right boxes but still left me wanting something more.īuilt upon a robust combat system, an engaging story, beautifully unique visuals and some of the industry’s best sound design, Ghost of Tsushima is an unmatched and a wholly worthwhile PlayStation experience. ![]()
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